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What does the new online gaming Act outline?

What is Online Gaming?

  • Definition: Any game played on an electronic/digital device, operated via internet-based software.
  • Three Segments (as per the Act):
    • E-sports → Competitive skill-based games, recognised under National Sports Governance Act, 2025 (e.g., Call of DutyGrand Theft Auto).
    • Social Gaming → Recreational/educational games with no financial stakes. Govt can promote these under Section 4.
    • Real Money Games (RMGs) → Games played with payment/fee, with expectation of monetary reward or convertible stakes (tokens, coins, credits).
      • Examples: Rummy, Poker, Fantasy Cricket, Ludo variants.

Relevance : GS 1(Society) , GS 2(Social Issues ,Governance)

Why was the Bill introduced?

  • User protection: Govt data → Indians losing ~₹15,000 crore annually on RMGs.
  • WHO findings: RMGs linked to compulsive behaviour, psychological distress, financial hardship, family disruption.
  • Social harms: 32 suicide cases (Karnataka, 31 months) linked to gaming addiction.
  • Financial crimes & frauds:
    • ₹2,000 crore tax evasion (Financial Intelligence Report, 2022).
    • ₹30,000 crore GST evasion (Govt reports).
    • ED case → Chinese app FIEWIN defrauded Indians of ₹400 crore.
    • Parliamentary Panel (2023) → Gaming portals linked to terror funding.
  • Opaque business models: Manipulative algorithms, use of bots, offshore operations bypassing domestic laws.

Key Provisions of the Act

  • Ban on RMGs & their advertisements.
  • Penalties:
    • Offering RMGs / fund transactions → Up to 3 years’ imprisonment, fine up to ₹1 crore, or both.
    • Unlawful advertisements → Up to 2 years’ imprisonment, fine up to ₹50 lakh, or both.
    • Offences under BNSS, 2023 → Cognisable & non-bailable.
  • CERT-IN role: Empowered to block/disable apps; Interpol may be roped in for offshore violators.
  • No penal action against players (only operators targeted).
  • Budget allocation: From Consolidated Fund of India for promoting social gaming.
  • Regulatory Authority: Central Govt to set up a body for recognition, categorisation, and registration of online games.

Regulation vs Federal Structure

  • Constitutional context:
    • Entry 34 & 62, State List (Seventh Schedule) → States have jurisdiction over betting and gambling regulation/taxation.
    • Past state-level actions:
      • Telangana (2017) → Ban on all online gaming.
      • Andhra Pradesh (2020) → Ban on online gambling.
      • Tamil Nadu (2022) → Ban on Poker, Rummy.
  • Centres intervention: Uniform regulation across India, citing financial fraud, money laundering, and digital security.

Economic & Industry Concerns

  • Industry estimate: Ban may affect 2 lakh jobs across 400+ companies.
  • GST issues:
    • 2023 → 28% GST imposed on full deposit/entry fee (not just platform commission).
    • Gaming firms → Claim retrospective taxation unfair, as their platforms are “skill-based”.
    • Supreme Court stay (2024–25) → On notices issued for GST dues; verdict pending.

Judicial Standpoints

  • Skill vs chance debate:
    • SC earlier → Games like Rummy and Fantasy Sports involve substantial skill, not gambling.
    • Current Act → Treats all RMGs alike (no distinction skill/chance).
  • Possible constitutional challenge:
    • Critics argue blanket ban may violate Article 19(1)(g) (Right to Trade & Occupation).
    • SC may examine proportionality, state vs centre jurisdiction, and whether “games of skill” deserve exemption.

Broader Implications

  • Social:
    • May reduce gambling addiction, debt traps, and associated suicides.
    • But risks pushing users to illegal or offshore apps via VPNs.
  • Economic:
    • Potential job losses, slowdown in India’s gaming/start-up ecosystem.
    • Reduced tax revenues if companies relocate abroad.
  • Federalism:
    • Could trigger state-centre tussles over jurisdiction.
  • Governance & Digital Regulation:
    • Strengthens role of CERT-IN.
    • Adds to India’s growing digital regulatory framework (IT Rules, DPDP Act, etc.).

Way Forward

  • Balanced regulation: Instead of blanket bans, consider age limits, spending caps, parental controls.
  • Clear distinction: Between skill-based games (Fantasy Sports, Rummy) vs chance-based gambling.
  • Consumer awareness: Education campaigns on risks of addiction & fraud.
  • Transparency mandates: Algorithms, fairness audits, disclosure of odds.
  • Tax clarity: Rational GST framework to avoid litigation.
  • International cooperation: Tackle offshore firms via treaties and cyber-security collaboration.

September 2025
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