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PIB Summaries 22 August 2025

  1. Promotion and Regulation of Online Gaming Bill, 2025
  2. Adi Karmayogi Abhiyan (2025)


Context and Rationale

  • Digital Economy Shift: Online gaming has emerged as one of the fastest-growing digital sectors in India (projected at $8.6 bn by 2027).
  • Triple Dimension of Gaming:
    • E-sports → constructive, competitive, skill-based.
    • Online social games → casual, recreational, educational.
    • Online money games → exploitative, involving gambling-like elements.
  • Public Health Concerns: WHO classified gaming disorder in ICD-11, highlighting addiction, loss of control, and harmful persistence.
  • Indian Scenario:
    • 45 crore people adversely affected by online money games (Govt estimate).
    • ₹20,000+ crore financial losses due to addiction-driven gaming.
    • Reported rise in suicides linked to money-game debts.
  • Legal Gap: Betting & gambling prohibited under state laws + Bharatiya Nyaya Sanhita (2023), but online gaming largely unregulated.

Relevance : GS 2(Social Issues , Governance)

Why the Bill Was Needed

  • Addiction & Debt Trap: Young and middle-class families vulnerable.
  • Mental Health & Suicides: Direct link with financial distress.
  • Fraud & Money Laundering: Offshore gaming platforms used for laundering illegal money.
  • National Security: Some platforms misused for terror financing & illegal messaging.
  • Regulatory Vacuum: Lack of consistent central law created jurisdictional issues across states.
  • Promotion of Healthy Alternatives: Needed a framework to promote esports & constructive digital creativity.

Key Features of the Bill

Applicability

  • Extends to entire India + offshore platforms offering services within India.

Promotion and Recognition of E-sports

  • Declared a legitimate competitive sport.
  • Ministry of Youth Affairs & Sports to frame standards, tournaments, academies, tech hubs.
  • Incentives for players & awareness campaigns to integrate esports into mainstream sports.

Promotion of Social & Educational Games

  • Govt powers to recognise, certify, and promote age-appropriate, educational, cultural, or skill-oriented games.
  • Creation of safe platforms to distribute such content.

Prohibition of Online Money Games

  • Complete ban on games involving financial stakes (chance, skill, or hybrid).
  • Ban extends to advertisement, promotion, and financial transactions.
  • RBI & banks barred from processing payments related to such platforms.
  • Power to block access under Section 69A of IT Act, 2000.

Establishment of an Online Gaming Authority

  • Regulatory body for categorisation, registration, grievance redressal.
  • Authority empowered to decide whether a game is skill/social or money game.
  • Can issue guidelines, codes of practice, directions.

Offences and Penalties

  • Offering/facilitating money games → up to 3 years jail + ₹1 crore fine.
  • Advertising money games → up to 2 years jail + ₹50 lakh fine.
  • Repeat offenders → harsher (5 years jail + ₹2 crore fine).
  • Cognisable & non-bailable offences.

Corporate and Institutional Liability

  • Companies + responsible officers liable.
  • Independent/non-executive directors exempt if due diligence proven.

Investigation & Enforcement

  • Central Government authorised to empower officers for search, seizure, arrests without warrant.
  • Investigations under Bharatiya Nagarik Suraksha Sanhita, 2023.

Rule-Making Powers

  • Central Govt empowered to frame rules for e-sports promotion, recognition of games, functioning of authority.

Linkages with Existing Legal Framework

  • IT Act, 2000: Section 69A used to block >1,500 betting/gambling sites since 2022.
  • IT Rules, 2021 (Amended 2023): Online intermediaries accountable; registration with Self-Regulatory Bodies (SRBs).
  • Bharatiya Nyaya Sanhita, 2023: Sections 111–112 penalise unlawful betting, cyber fraud.
  • IGST Act, 2017: Offshore platforms brought under taxation net.
  • Consumer Protection Act, 2019: Bans misleading ads; CCPA action against celebrities promoting betting apps.
  • Advisories: MIB (ads), MoE (guidelines for parents/teachers on safe gaming).
  • Cybercrime Mechanisms: National Cyber Crime Reporting Portal + Helpline 1930.

Expected Benefits

Societal

  • Protection of Families: Shields youth and middle class from addiction-driven debt.
  • Safer Digital Space: Eliminates predatory platforms.
  • Mental Health Safeguard: Prevents stress and suicides.

Economic

  • Boost to Creative Economy: E-sports & educational gaming → jobs, exports, innovation.
  • Global Competitiveness: India positioned as hub for safe gaming tech & esports.

Policy & Governance

  • Closing Loopholes: Brings digital domain under same restrictions as physical gambling.
  • Global Leadership: Model for responsible regulation balancing innovation & social protection.

Challenges in Implementation

  • Extraterritorial Jurisdiction: Offshore betting servers may bypass restrictions using VPNs/crypto.
  • Enforcement Capacity: Requires strong cyber-policing, tech monitoring.
  • Balancing Innovation vs Regulation: Ensuring esports/social games don’t get caught in red tape.
  • State vs Centre: Gaming traditionally a “State subject”; Centre legislating may face federal pushback.
  • Addiction Beyond Money Games: Even non-money esports/social games can lead to overuse.

Strategic Significance

  • Digital Sovereignty: Asserts India’s control over digital economy.
  • Youth Empowerment: E-sports as a new career stream.
  • National Security: Closes a channel for terror financing.
  • Social Justice: Protects vulnerable groups (youth, lower & middle-income families).

Conclusion

  • The Promotion and Regulation of Online Gaming Bill, 2025 is both protective and promotional.
  • It bans exploitative online money games while nurturing safe, skill-based, and creative digital spaces.
  • Represents India’s balanced digital policy model: innovation + responsibility.
  • Strengthens India’s image as a global leader in responsible gaming regulation.
  • Long-term success depends on strict enforcement, inter-agency coordination, and international cooperation against offshore betting networks.


Background & Context

  • Tribal Demography: ~10.45 crore Scheduled Tribe population (2011 Census), spread across 550+ districts in 30 States/UTs, often living in remote areas with governance gaps.
  • Persistent Issues: Last-mile delivery failures, lack of grassroots leadership, health challenges (e.g., sickle cell anaemia), and socio-economic exclusion.
  • Policy Continuity: Builds on recent tribal initiatives – PM JANMAN (2023), Dharti Aaba Janjatiya Gram Utkarsh Abhiyan, Sickle Cell Anaemia Elimination Mission.
  • Vision: Aligned with Janjatiya Gaurav Varsh (tribal pride year) and long-term Viksit Bharat@2047.
  • Guiding Philosophy: Sewa (Service), Sankalp (Resolve), Samarpan (Dedication) – reinforcing PM’s inclusive development motto: Sabka Saath, Sabka Vikas, Sabka Prayas, Sabka Vishwas.”

Relevance : GS 1(Society) , GS 2(Social Issues , Governance)

Objectives of the Abhiyan

  • Responsive Governance: Institutionalise people-centric, accountable governance at village/community level.
  • Capacity-Building through Governance Labs: Multi-departmental Process Labs from State → District → Block → Village, training master trainers and frontline workers.
  • Vision-Building: Co-create 1 Lakh Tribal Villages – Vision 2030 with communities + officials, focusing on local action plans, investments, and scheme convergence.
  • Leadership Development: Build a network of 20 lakh tribal change leaders (Karmayogis) across India to sustain reforms.
  • Inclusive Participation: Engage youth, SHGs, Anganwadi/ASHA workers, PRI members, tribal elders, and professionals.
  • Scheme Saturation: Ensure every eligible tribal household/village avails all government benefits.

Structural Design of the Programme

Institutional Mechanisms

  • Adi Sewa Kendras:
    • One-stop village-level centres for service delivery.
    • Activities: Adi Sewa Samay (fortnightly service/mentoring), Seva Hour (weekly grievance redressal), Seva Day (monthly service delivery drives).
  • Responsive Governance Groups: At District & Block levels to provide sustained mentorship and coordinate activities.
  • Civil Society Partnerships: NGOs, CSOs, and Sahyogis as field facilitators/mentors.

Capacity-Building Model

  • Governance Labs / Process Labs: Structured training hubs for master trainers.
  • Curriculum Focus: Responsive governance, grievance redressal, participatory planning, social mobilisation, and convergence.
  • Cascade Model: Master Trainers → Frontline Workers → Community Volunteers → Villagers.

Volunteer Ecosystem

  • Adi Sahyogi: Professionals (teachers, doctors, skilled mentors).
  • Adi Saathi: SHG leaders, NRLM members, PRI representatives, tribal youth, elders.
  • Village Karmayogis: Trained grassroots leaders ensuring scheme delivery.

Core Components

  • Adi Sewa Kendra: Anchor of participatory governance at village level.
  • Governance Labs: Workshops to co-create local solutions, multi-departmental integration.
  • Tribal Village Vision 2030: Participatory planning aligned with SDGs + national priorities.
  • Community Leadership Training: Skill-building for youth, women, and traditional leaders.
  • Wall Paintings & Participatory Exercises: Tools for community mobilisation and vision-building.
  • Real-Time Documentation: Local innovations, feedback, success stories → fed upward to district/state for policy refinement.

Expected Outcomes

Governance

  • Institutionalised grassroots leadership model for tribals.
  • Enhanced responsiveness and accountability of government at local level.
  • Stronger last-mile delivery of schemes (health, education, livelihoods).

Community Development

  • Empowered cadre of 20 lakh tribal change leaders by 2030.
  • Creation of Tribal Village Action Plans with convergence of multiple schemes.
  • Reduction in governance gap between tribal and non-tribal areas.

Socio-Economic

  • Greater participation of tribals in decision-making.
  • Increased digital & administrative literacy among tribal youth/women.
  • Better utilisation of government funds and schemes.

National Vision

  • Tribal empowerment as central to Viksit Bharat@2047.
  • Model for community-led development that balances tradition with modern governance.

Linkages with Other Programmes

  • PM JANMAN (Pradhan Mantri Janjati Adivasi Nyaya Maha Abhiyan) – focused on PVTG development.
  • National Sickle Cell Anaemia Elimination Mission (2023–2047) – addresses key health issue.
  • Janjatiya Gram Utkarsh Abhiyan – improving tribal villages’ socio-economic indicators.
  • NRLM & SHG ecosystem – women’s empowerment.

Challenges in Implementation

  • Geographical Accessibility: Remote tribal areas with poor connectivity.
  • Capacity Constraints: Need sustained training to avoid leadership burnout.
  • Cultural Sensitivity: Risk of imposing top-down models that may clash with tribal traditions.
  • Sustainability: Volunteer motivation and continuous funding for Sewa Kendras.
  • Inter-departmental Convergence: Requires effective coordination across ministries/departments.
  • Monitoring & Evaluation: Need robust real-time systems to track progress in 1 lakh villages.

Strategic Significance

  • Governance Innovation: First attempt at systematised grassroots leadership training at national scale.
  • Empowerment of Marginalised: Institutionalises tribal voices in development planning.
  • Responsive Governance Model: Could be replicated for other vulnerable communities (Dalits, minorities).
  • Nation-Building: Ensures tribals are active partners in India@2047 journey, not passive beneficiaries.

Conclusion

  • Adi Karmayogi Abhiyan (2025) is not merely a welfare programme but a governance transformation mission.
  • Moves from “delivery of schemes to tribals” → “development with tribals”.
  • By building a cadre of 20 lakh trained tribal leaders, it creates institutional capacity within communities.
  • If executed effectively, it will:
    • Reduce exclusion,
    • Strengthen democracy at the grassroots, and
    • Position India as a global leader in participatory tribal governance models.

August 2025
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